Resources are the primary objects in your script.
A fires when a defined event occurs. Once fired, it will apply a set of actions, which change the trip state.
A snippet of audio that can be played as part of phone calls.
|Scene||Scene||The scene at which this clip will be played.|
|Transcript||Text||The text transcript used to generate audio via speech-to-text. Only required if there is not a media path.|
|Voice||The voice used to generate audio via speech-to-text. Only required if there is not a media path.|
|Audio||Media||The audio clip to play.|
|Answer expected||Boolean||Is an answer expected for this clip?|
|Answer hints||[Text]||List of suggestions for decoding the voice of the answer.|
Clipfield of the Play call clip action is a Call clip.
Clipfield of the Call clip answered event is a Call clip.
A signal that can be fired by button presses or other game actions. In and of itself, a cue does nothing, but most commonly it will be used to fire triggers that launch other game actions.
|Scene||Scene||The scene during which this cue may be signaled. If this scene is not active, the cue will not be signaled.|
An email account that you have access to. (This requires some custom setup.)
|Role||Role||Role this account belongs to.|
|Address||Email address to send from. Currently must be firstname.lastname@example.org.|
Fromfield of the Send email action is a Email account.
A circular region around a waypoint. It can be used to trigger events when players enter or leave a region, or when messages are sent from within that region.
|Center||Place||Center of the geofence.|
|Distance||Number||Distance in meters around the center that is counted as within the geofence.|
Geofencefield of the Geofence entered event is a Geofence.
Geofencefield of the Geofence exited event is a Geofence.
A combination of panels that create a user interface for a tablet, phone, or device.
|Entryway||Boolean||If set to true, new participants can enter your experience via a webform into this interface.|
|Tabs||List||A list of tabs. If there is only one tab visible, the tabs bar will not be displayed.|
|Tabs → Title||Text||The title of this tab.|
|Tabs → Visible if||Condition||An optional test to determine if the tab is visible or not.|
|Tabs → Panels||[Panel]||List of user interface panels.|
|Background color||Color||Color to use for the background of your interface.|
|Header color||Color||Color to use for the navigation elements of your interface: the header and tabs.|
|Active color||Color||Color to use for active areas like the selected tab.|
|Primary color||Color||Color to use for primary actions like buttons.|
|Font family||The font family to use for text in your interface.|
|Custom css||Text||Supply any custom styles to be inserted into your interface.|
A time at which things happen over the trip. The specific schedule is determined by a variant.
Untilfield of the Wait before moment action is a Moment.
Untilfield of the Wait until moment action is a Moment.
Momentfield of the Moment occurred event is a Moment.
A user interface that can be displayed to a player when the corresponding scene and state is active.
|Scene||Scene||The scene during which this page is active. If this scene is not the current scene, the page may still be displayed, but no user action may be taken.|
|Interface||Interface||The interface that this page is a part of.|
|Headline||Text||A high-level directive for the player, that will be displayed in large font at the top of the interface.|
|Panels||[Panel]||List of user interface panels.|
Pagefield of the Send to page action is a Page.
A phone number by which one player can contact another via text or phone calls.
|For||Role||The role who will be sending or receiving messages through this phone line.|
|Counterpart||Role||The role that is being messaged with.|
|Impersonating||Role||In cases where you want a participant to impersonate a different role, this is the role that is being impersonated. Otherwise this can be left blank.|
|Entryway||Boolean||If this value is true, the phone line will be assigned a universal number. New players can text this number to start a new trip.|
A place used by the trip. Each place can have multiple locations that can be set for each trip. For instance, a "lunch" place can have two locations, each a different restaurant.
|Locations||List||A list of locations that this place could refer to.|
|Locations → Location||Location||The address of the location.|
A participant in the experience. This participant can be a player, an actor, or a scripted automaton.
|Max users||Integer||The maximum number of users who may be a part of this trip as this role. This can be used to support groups of more than one player and device, all sharing the same trip state.|
|Role variable names||[Variable name]||(Advanced) Indicates a list of special variables that can be supplied for each user account that may play this role. This could be used to specify a custom image for each actor, or custom text associated with a certain role.|
Rolefield of the Play background audio action is a Role.
Rolefield of the Pause background audio action is a Role.
Rolefield of the Resume background audio action is a Role.
Rolefield of the Stop background audio action is a Role.
Rolefield of the Add to call action is a Role.
Tofield of the Initiate call action is a Role.
Tofield of the Send email action is a Role.
Fromfield of the Send text action is a Role.
Fromfield of the Send image action is a Role.
Fromfield of the Send audio action is a Role.
Rolefield of the Focus tab action is a Role.
Rolefield of the Send to page action is a Role.
Tofield of the Change role action is a Role.
Fromfield of the Call answered event is a Role.
Fromfield of the Call received event is a Role.
Rolefield of the Call ended event is a Role.
Rolefield of the Geofence entered event is a Role.
Rolefield of the Geofence exited event is a Role.
Fromfield of the Text received event is a Role.
Fromfield of the Image received event is a Role.
Fromfield of the Audio received event is a Role.
A path between one waypoint and another, including walking/driving directions. If one of the waypoints has multiple options, then multiple paths will be fetched.
|From||Place||The starting waypoint.|
|To||Place||The ending waypoint|
|Method||The method of transit for directions.|
|Waypoints||[Coords]||An optional list of coordinates through through which the route must pass.|
A temporal unit of experience. Usually only one scene is active at a time.
|Always active||Boolean||Enable if this scene is always active. Otherwise, the triggers in this scene will only fire if it is the current scene of the trip.|
Scenefield of the Start scene action is a Scene.
A page that can be displayed in a list inside a Content Browse page.
|Interface||Interface||The parent interface in which this subpage is displayed.|
|Section||Text||A string indicating which a grouping for this subpage. The the "Browse Subpages" panel will show all visible subpages grouped by section.|
|Visible if||Condition||An optional test to determine if the panel is visible or not.|
|Panels||[Panel]||Content of the subpage.|
A variation in trip values, including timing, values, and waypoint options.
|Default||Boolean||If default is set to true, all new trips will have these defaults set.|
|Variant group||Text||You can group variants if you want to allow only one of a set to be selected. For instance, if you have a basic and deluxe variant, give both variants a group name of "package", and only one can be selected at a time.|
|Variable defaults||Variable name to Value|
|Customization defaults||Variable name to Value|
|Moment schedule||Moment to Time|